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The Final Hour is the real climax of action you’d expect, ending in one of the most memorable and emotional endings I’ve ever seen. The story goes at a good pace and will last around 9-12 hours depending on how many collectibles you want to collect. Clank is the key to his use and he must take control before Nefarious. Nefarious tries to take control of the Great Clock, a device built in the exact center of the universe (plus or minus 50 feet) designed to hold the fabric of time and space together. A Crack in Time follows Ratchet as he searches the galaxy for his best friend.Īlong the way, you’ll meet both familiar and new characters as you try to find Clank and stop my favorite R&C villain, The Evil Doctor Nefarious. After finally defeating him, Clank was stolen by the Zoni for purposes unknown to Ratchet. Ratchet and Clank were there to stop Percival Tachyon, the last of the Cragmites who was responsible for nearly wiping out the Lombax race and forcing the others into another dimension. In 2007, the first Playstation 3 R&C game was released starting the Future story line.
RATCHET AND CLANK FUTURE A CRACK IN TIME REVIEW SERIES
I'd still recommend it for Ratchet and Clank fans, but this game is a muddled mixed bag.The Ratchet and Clank series has been one of the most respected and beloved series to ever grace the Playstation platform. ACIT does several things right but also several things wrong, and is a disappointment. It's not a bad game by any means, it's just all over the place. The graphics in this game are very strong (especially during flying sections), the controls work great, the hoverboots are incredibly fun to use, and the gameplay improves somewhat after the half-way point. Thankfully, ACIT does have a few big strengths. Virtually all of the attempts at humour are lousy as well (never before have I so repeatedly groaned at the jokes in a video game before) and a monotonous soundtrack adds almost nothing either. To me, they are some of the worst in the Ratchet and Clank universe, either being totally forgettable or downright obnoxious, especially due to the painful voice acting throughout the game.
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The characters, on the other hand, are even more disappointing. The story is dumbed down, cliché-ridden and stretched thin.
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However, for me, the biggest weaknesses of ACIT are the story and characters.
![ratchet and clank future a crack in time review ratchet and clank future a crack in time review](http://media.gamingexcellence.com/screenshots/ratchet-and-clank-future-a-crack-in-time/25440.jpg)
They may be more creative and artsy than they normally are, and completing them is satisyfing, but I still didn't find them very enjoyable. While I admire some of the puzzles added to Clank's sections, they're perhaps a bit too confusing and frustrating. Weapons do get a lot better eventually, but they're still a pretty big step down from the excellent, varied weapons introduced in Going Commando, Up Your Arsenal and Tools of Destruction.īecause Clank has never been that much fun to play as in this series, in ACIT the developers worked hard to try and remedy this. This makes the game's enemies not as much to fun to fight and the environments feel somewhat dull. The environments are so-so at best, the platforming is a bit tedious and the usually absorbing destructive action isn't always as interesting here, largely due to the fact that the first few purchasable weapons in this game are very weak and boring to use. Gameplay-wise, ACIT recycles countless aspects of previous Ratchet and Clank games but doesn't do much to make them feel fresh. Sorry to the fans of the game, but I wasn't too big on this. So, I finally got round to playing Ratchet And Clank: A Crack In Time, a game I'd owned for a while but had neglected. VideoGame A disappointment, but it's okay